11/10/2022 0 Comments Star trek adventures talents![]() ![]() If a Value would be detrimental to a Task or the situation, it can be crossed out in exchange for a point of Determination. Another effect of Values can be used by the Gamemaster - when a character sticking to their guns regarding a Value would make the situation worse, the Gamemaster can offer the player a point of Determination at the price of a Complication. That point of Determination can be used for a hefty bonus, to re-roll all of the dice, immediately perform another Task, or create an Advantage (a broadly applicable bonus) for the current scene. Mechanically, if a character has a Value that applies to a Task, then they can spend a point of Determination on that Task. They also show which parts of the Star Trek setting that they want their characters to interact with. These are clear indicators of what themes and aspects of their characters that players wish to explore. Gamemasters should carefully note the Values that players create for their characters. Bajor and issues relating to it remain significant throughout Deep Space Nine's run. Her Values relating to Bajor also apply often. Given how many situations in a given episode of Star Trek can be described as a crisis, such Values come up pretty often. These Values describe her approach to resolving a crisis. Returning to the example of Kira Neyes, the high standards represented by her Values come up whenever things turn dire. The bonuses that Determination can offer are significant, so having Values that kick in at a critical moment could turn the tide. ![]() Applying a Value allows a player character to spend a point of Determination. Values should apply to a variety of situations. Her issues with Cardassians pale in comparison to these other aspects. The other two relate to the high standards she sets for herself. In fact, the Bajoran cause takes up two of her four Values. There are things that matter more to her, things that she cares more deeply about - advancing the cause of Bajor and the Bajoran people. However, it is not a Value listed on her character sheet and it shouldn't be. To use a canonical example, Kira Neyes' dislike and distrust of Cardassians is on display during many episodes of Star Trek Deep Space Nine. Values are a character's most important motivations - the things that will override other considerations for that character. This goes beyond things that are useful to understanding how to roleplay a character. ![]() Values describe a character's passions and drives. Two things that players should keep in mind when creating Values for a character: We'll also take a look at a mechanic similar to Values, but one that effects all of the player characters - Directives. A character's Values, Talents, and Focuses reveal a great deal about that character and how they approach problems. This post returns to our computer specialist example character by examining what makes her tick. ![]()
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